Certainly, Blackmagic has confirmed that all 3D operations are GPU accelerated, while there are ‘dozens’ of other GPU accelerated tools such as time effects, dissolves, stereo 3D tools, vector motion blur, corner positioning, color tools and more.ī-spline and bitmap mask operations have also been overhauled, along with the planar and camera trackers. So, the standalone version now features an updated user interface, along with what Blackmagic says is dramatically faster performance. Essentially the two are quite impressively similar, but $299 gets you a lot of the pro functionality - Primatte 5 keyer, network rendering, and VFX editing functions - required for at-scale VFX work. Blackmagic has produced a handy comparison chart which you can see here though. The differences between the two versions tend to be the subject of fevered discussion on reddit boards and elsewhere, especially given the price disparity between Resolve (free) and Fusion Studio ($299). Essentially what Fusion 16 does is bundle up all the improvements made to the version of Fusion that resides within Resolve and brings them to the standalone version for the first time (hence why Fusion has jumped from v9 to v16, to bring it into alignment with the marquee product). To be honest, even though there is a lot of new stuff in Fusion 16 Studio, a lot of it is also going to be rather familiar at least to Resolve users. The Resolve version of Fusion is good but for serious VFX work you need the standalone oneīlackmagic Design had so much going on at NAB that it was easy to overlook the fairly major overhaul it’s made to its standalone VFX product, Fusion Studio.
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